Wiki/Blessings
The elemental kits: passives, resource rules, and the techniques they grant.
A blessing is the closest thing the game has to a class. Picking one sets three things at once: the element you fight with, a set of passives that apply for the whole match without you doing anything, and the pool of techniques you may equip.
Each blessing also runs a resource that builds during the match — some from damage you deal, some from damage you take or healing you do — which is what its heaviest moments are paid for with. The trigger and ceiling for each are listed with the kit below.
Earth bruiser. Builds Rage by dealing AND taking damage; tanks hits with armor and shrugs off blows. · Offensive
Resource: Rage · builds on damage dealt or taken · max 100
Passives
4085%Techniques
Fire glass-cannon. Builds Heat by landing attacks — but overheating burns you. Fast, hard-hitting, risky. · Offensive
Resource: Heat · builds on damage dealt · max 100
Passives
0110%110%Techniques
Water support. Builds Gift of Life by healing; bolsters heal power and chakra sustain, then erupts Ivy Pillars. · Support
Resource: Gift of Life · builds on healing done · max 100
Passives
0125%+4Techniques
Wind skirmisher. Builds Momentum by landing hits; the fastest mover — ranged cones and displacement, then a knockback Tempest. · Offensive
Resource: Momentum · builds on damage dealt · max 100
Passives
0105%115%+2Techniques
Void controller. Builds resource by dealing AND taking damage; tanky beams and implosions that erupt into Oblivion. · Offensive
Resource: Void · builds on damage dealt or taken · max 100
Passives
2090%105%Techniques
Lightning glass-cannon. Builds Static by landing hits; chain-lightning arcs to several foes at once, charges fastest, ends in Judgment. · Offensive
Resource: Static · builds on damage dealt · max 100
Passives
0110%110%Techniques
Earth support. Builds Solidarity by healing; boosts heal power and chakra sustain, then calls Gaia's Shield. · Support
Resource: Solidarity · builds on healing done · max 100
Passives
3095%140%+5Techniques
Earth controller. Builds Patience on damage dealt and taken; slows and traps foes, then calls the Earthquake. · Controller
Resource: Patience · builds on damage dealt or taken · max 100
Passives
2090%Techniques
Fire berserker. Builds Inferno by landing attacks — no self-burn, pure aggression. Dragon Flame for the finish. · Offensive
Resource: Inferno · builds on damage dealt · max 100
Passives
0115%105%Techniques
Fire controller. Builds Ember by attacking; area denial and disruption, then detonates Conflagration. · Controller
Resource: Ember · builds on damage dealt · max 100
Passives
095%105%Techniques
Water offensive. Builds Tide by landing attacks; fast projectiles and waves, then calls Leviathan. · Offensive
Resource: Tide · builds on damage dealt · max 100
Passives
0110%110%Techniques
Water controller. Builds Current on damage dealt and taken; tanky water control and pulls, then Tidal Surge. · Controller
Resource: Current · builds on damage dealt or taken · max 100
Passives
3090%120%+3Techniques
Wind assault. Builds Pressure by landing attacks; fastest mover, wind dashes and slams, then Divine Wind. · Offensive
Resource: Pressure · builds on damage dealt · max 100
Passives
0110%120%Techniques
Wind support. Builds Grace by healing; swift heals and shields, then Heaven's Wind. · Support
Resource: Grace · builds on healing done · max 100
Passives
0105%115%115%+3Techniques
Void offensive. Builds Entropy by landing attacks; void spikes and blasts, charges fast, ends in Annihilation. · Offensive
Resource: Entropy · builds on damage dealt · max 100
Passives
0115%Techniques
Void support. Builds Sacrifice by healing; life drain sustain and void mending, then Soul Harvest. · Support
Resource: Sacrifice · builds on healing done · max 100
Passives
1095%125%+2Techniques
Lightning tank. Builds Armor on damage dealt and taken; heaviest DR in the roster, slow charge, massive Thunderstrike. · Defensive
Resource: Armor · builds on damage dealt or taken · max 120
Passives
4085%Techniques
Lightning support. Builds Surge by landing hits; mobile, heals allies, chakra sustain, then Thunderbolt Rush. · Support
Resource: Surge · builds on damage dealt · max 100
Passives
0105%115%+3Techniques