Wiki/Blessings

Kits

Blessings

The elemental kits: passives, resource rules, and the techniques they grant.

What a blessing decides#

A blessing is the closest thing the game has to a class. Picking one sets three things at once: the element you fight with, a set of passives that apply for the whole match without you doing anything, and the pool of techniques you may equip.

Each blessing also runs a resource that builds during the match — some from damage you deal, some from damage you take or healing you do — which is what its heaviest moments are paid for with. The trigger and ceiling for each are listed with the kit below.

Every kit (18)#

O-kuni-nushi Doton

Earth bruiser. Builds Rage by dealing AND taking damage; tanks hits with armor and shrugs off blows. · Offensive

Resource: Rage · builds on damage dealt or taken · max 100

Passives

  • Bonus health: 40
  • Damage taken: 85%

Techniques

  • War Aura
  • Earth Shield
  • Stone Fist
  • Earth Wall
  • Impale

Amaterasu Katon

Fire glass-cannon. Builds Heat by landing attacks — but overheating burns you. Fast, hard-hitting, risky. · Offensive

Resource: Heat · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 110%
  • Move speed: 110%

Techniques

  • Fireball
  • Firecage
  • Flame Nova
  • Engulf
  • Scorched Earth

Izanagi Suiton

Water support. Builds Gift of Life by healing; bolsters heal power and chakra sustain, then erupts Ivy Pillars. · Support

Resource: Gift of Life · builds on healing done · max 100

Passives

  • Bonus health: 0
  • Healing: 125%
  • Chakra regen: +4

Techniques

  • Seedling
  • Nourishment
  • Entangle
  • Tree of Life
  • Ivy Pillars

Fūjin Futon

Wind skirmisher. Builds Momentum by landing hits; the fastest mover — ranged cones and displacement, then a knockback Tempest. · Offensive

Resource: Momentum · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 105%
  • Move speed: 115%
  • Chakra regen: +2

Techniques

  • Gale Slash
  • Cyclone
  • Wind Veil
  • Flicker Step
  • Tempest

Yomi Neutral

Void controller. Builds resource by dealing AND taking damage; tanky beams and implosions that erupt into Oblivion. · Offensive

Resource: Void · builds on damage dealt or taken · max 100

Passives

  • Bonus health: 20
  • Damage taken: 90%
  • Damage dealt: 105%

Techniques

  • Banshō Ten'in
  • Shinra Tensei
  • Fūjutsu Kyūin
  • Kamui
  • Gakidō

Raijin Raiton

Lightning glass-cannon. Builds Static by landing hits; chain-lightning arcs to several foes at once, charges fastest, ends in Judgment. · Offensive

Resource: Static · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 110%
  • Move speed: 110%

Techniques

  • Raijin Chain Lightning
  • Thunderclap
  • Lightning Stream
  • Flash Step
  • Judgment Bolt

Tsukuyomi Doton

Earth support. Builds Solidarity by healing; boosts heal power and chakra sustain, then calls Gaia's Shield. · Support

Resource: Solidarity · builds on healing done · max 100

Passives

  • Bonus health: 30
  • Damage taken: 95%
  • Healing: 140%
  • Chakra regen: +5

Techniques

  • Earth Mend
  • Boulder Barrier
  • Tremble Fist
  • Tectonic Slam
  • Gaia Shield

Izanami Doton

Earth controller. Builds Patience on damage dealt and taken; slows and traps foes, then calls the Earthquake. · Controller

Resource: Patience · builds on damage dealt or taken · max 100

Passives

  • Bonus health: 20
  • Damage taken: 90%

Techniques

  • Root Pulse
  • Earth Prison
  • Gravity Bolt
  • Landslide
  • Earthquake

Kagutsuchi Katon

Fire berserker. Builds Inferno by landing attacks — no self-burn, pure aggression. Dragon Flame for the finish. · Offensive

Resource: Inferno · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 115%
  • Move speed: 105%

Techniques

  • Fire Fist
  • Flame Dash
  • Magma Bomb
  • Inferno Surge
  • Dragon Flame

Ōkamuro Katon

Fire controller. Builds Ember by attacking; area denial and disruption, then detonates Conflagration. · Controller

Resource: Ember · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage taken: 95%
  • Damage dealt: 105%

Techniques

  • Smoulder Zone
  • Fire Wall
  • Smoke Step
  • Char Beam
  • Conflagration

Ryujin Suiton

Water offensive. Builds Tide by landing attacks; fast projectiles and waves, then calls Leviathan. · Offensive

Resource: Tide · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 110%
  • Move speed: 110%

Techniques

  • Water Bullet
  • Tidal Wave
  • Shark Rush
  • Water Vortex
  • Leviathan

Namazu Suiton

Water controller. Builds Current on damage dealt and taken; tanky water control and pulls, then Tidal Surge. · Controller

Resource: Current · builds on damage dealt or taken · max 100

Passives

  • Bonus health: 30
  • Damage taken: 90%
  • Healing: 120%
  • Chakra regen: +3

Techniques

  • Water Prison
  • Undertow
  • Aqua Shield
  • Mist Step
  • Tidal Surge

Kamikaze Futon

Wind assault. Builds Pressure by landing attacks; fastest mover, wind dashes and slams, then Divine Wind. · Offensive

Resource: Pressure · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 110%
  • Move speed: 120%

Techniques

  • Razor Wind
  • Wind Rush
  • Spinning Blade
  • Aerial Slam
  • Divine Wind

Hayabusa Futon

Wind support. Builds Grace by healing; swift heals and shields, then Heaven's Wind. · Support

Resource: Grace · builds on healing done · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 105%
  • Move speed: 115%
  • Healing: 115%
  • Chakra regen: +3

Techniques

  • Wind Heal
  • Gust Shield
  • Gale Step
  • Updraft
  • Heaven's Wind

Magatsuhi Neutral

Void offensive. Builds Entropy by landing attacks; void spikes and blasts, charges fast, ends in Annihilation. · Offensive

Resource: Entropy · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 115%

Techniques

  • Void Spike
  • Entropy Burst
  • Dark Dash
  • Null Blade
  • Annihilation

Oonamuchi Neutral

Void support. Builds Sacrifice by healing; life drain sustain and void mending, then Soul Harvest. · Support

Resource: Sacrifice · builds on healing done · max 100

Passives

  • Bonus health: 10
  • Damage taken: 95%
  • Healing: 125%
  • Chakra regen: +2

Techniques

  • Life Drain
  • Void Mend
  • Soul Shield
  • Phase Step
  • Soul Harvest

Takemikazuchi Raiton

Lightning tank. Builds Armor on damage dealt and taken; heaviest DR in the roster, slow charge, massive Thunderstrike. · Defensive

Resource: Armor · builds on damage dealt or taken · max 120

Passives

  • Bonus health: 40
  • Damage taken: 85%

Techniques

  • Lightning Guard
  • Thunder Slam
  • Discharge
  • Static Armor
  • Thunderstrike

Inazuma Raiton

Lightning support. Builds Surge by landing hits; mobile, heals allies, chakra sustain, then Thunderbolt Rush. · Support

Resource: Surge · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 105%
  • Move speed: 115%
  • Chakra regen: +3

Techniques

  • Speed Surge
  • Spark Heal
  • Arc Bolt
  • Surge Burst
  • Thunderbolt Rush