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Wiki/Blessings

Kits

Blessings

The elemental kits: passives, resource rules, and the techniques they grant.

What a blessing decides#

A blessing is the closest thing the game has to a class. Picking one sets three things at once: the element you fight with, a set of passives that apply for the whole match without you doing anything, and the pool of techniques you may equip.

Each blessing also runs a resource that builds during the match, some from damage you deal, some from damage you take or healing you do, which is what its heaviest moments are paid for with. The trigger and ceiling for each are listed with the kit below.

Every kit (18)#

O-kuni-nushi Doton

Earth bruiser. Builds Rage by dealing AND taking damage; tanks hits with armor and shrugs off blows. · Offensive

Resource: Rage · builds on damage dealt or taken · max 100

Passives

  • Bonus health: 40
  • Damage taken: 85%

Techniques

  • War Aura
  • Earth Shield
  • Stone Fist
  • Earth Wall
  • Impale

Amaterasu Katon

Fire glass-cannon. Builds Heat by landing attacks — but overheating burns you. Fast, hard-hitting, risky. · Offensive

Resource: Heat · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 110%
  • Move speed: 110%

Techniques

  • Amaterasu Fireball
  • Firecage
  • Flame Nova
  • Engulf
  • Scorched Earth

Izanagi Suiton

Water support. Builds Gift of Life by healing; bolsters heal power and chakra sustain, then erupts Ivy Pillars. · Support

Resource: Gift of Life · builds on healing done · max 100

Passives

  • Bonus health: 0
  • Healing: 125%
  • Chakra regen: +4

Techniques

  • Seedling
  • Nourishment
  • Entangle
  • Tree of Life
  • Ivy Pillars

Fūjin Futon

Wind skirmisher. Builds Momentum by landing hits; the fastest mover — ranged cones and displacement, then a knockback Tempest. · Offensive

Resource: Momentum · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 105%
  • Move speed: 115%
  • Chakra regen: +2

Techniques

  • Gale Slash
  • Cyclone
  • Wind Veil
  • Flicker Step
  • Tempest

Yomi Neutral

Void controller. Builds resource by dealing AND taking damage; tanky beams and implosions that erupt into Oblivion. · Offensive

Resource: Void · builds on damage dealt or taken · max 100

Passives

  • Bonus health: 20
  • Damage taken: 90%
  • Damage dealt: 105%

Techniques

  • Banshō Ten'in
  • Shinra Tensei
  • Fūjutsu Kyūin
  • Kamui
  • Chibaku Tensei

Raijin Raiton

Lightning glass-cannon. Builds Static by landing hits; chain-lightning arcs to several foes at once, charges fastest, ends in Judgment. · Offensive

Resource: Static · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 110%
  • Move speed: 110%

Techniques

  • Raijin Chain Lightning
  • Thunderclap
  • Lightning Stream
  • Flash Step
  • Judgment Bolt

Tsukuyomi Doton

Earth support. Builds Solidarity by healing; boosts heal power and chakra sustain, then calls Gaia's Shield. · Support

Resource: Solidarity · builds on healing done · max 100

Passives

  • Bonus health: 30
  • Damage taken: 95%
  • Healing: 140%
  • Chakra regen: +5

Techniques

  • Earth Mend
  • Boulder Barrier
  • Tremble Fist
  • Tectonic Slam
  • Gaia Shield

Izanami Doton

Earth controller. Builds Patience on damage dealt and taken; slows and traps foes, then calls the Earthquake. · Controller

Resource: Patience · builds on damage dealt or taken · max 100

Passives

  • Bonus health: 20
  • Damage taken: 90%

Techniques

  • Root Pulse
  • Earth Prison
  • Gravity Bolt
  • Landslide
  • Earthquake

Kagutsuchi Katon

Fire berserker. Builds Inferno by landing attacks — no self-burn, pure aggression. Dragon Flame for the finish. · Offensive

Resource: Inferno · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 115%
  • Move speed: 105%

Techniques

  • Fire Fist
  • Flame Dash
  • Magma Bomb
  • Inferno Surge
  • Dragon Flame

Ōkamuro Katon

Fire controller. Builds Ember by attacking; area denial and disruption, then detonates Conflagration. · Controller

Resource: Ember · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage taken: 95%
  • Damage dealt: 105%

Techniques

  • Smoulder Zone
  • Fire Wall
  • Smoke Step
  • Char Beam
  • Conflagration

Ryujin Suiton

Water offensive. Builds Tide by landing attacks; fast projectiles and waves, then calls Leviathan. · Offensive

Resource: Tide · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 110%
  • Move speed: 110%

Techniques

  • Water Bullet
  • Tidal Wave
  • Shark Rush
  • Water Vortex
  • Leviathan

Namazu Suiton

Water controller. Builds Current on damage dealt and taken; tanky water control and pulls, then Tidal Surge. · Controller

Resource: Current · builds on damage dealt or taken · max 100

Passives

  • Bonus health: 30
  • Damage taken: 90%
  • Healing: 120%
  • Chakra regen: +3

Techniques

  • Water Prison
  • Undertow
  • Aqua Shield
  • Mist Step
  • Tidal Surge

Kamikaze Futon

Wind assault. Builds Pressure by landing attacks; fastest mover, wind dashes and slams, then Divine Wind. · Offensive

Resource: Pressure · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 110%
  • Move speed: 120%

Techniques

  • Razor Wind
  • Wind Rush
  • Spinning Blade
  • Aerial Slam
  • Divine Wind

Hayabusa Futon

Wind support. Builds Grace by healing; swift heals and shields, then Heaven's Wind. · Support

Resource: Grace · builds on healing done · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 105%
  • Move speed: 115%
  • Healing: 115%
  • Chakra regen: +3

Techniques

  • Wind Heal
  • Gust Shield
  • Gale Step
  • Updraft
  • Heaven's Wind

Magatsuhi Neutral

Void offensive. Builds Entropy by landing attacks; void spikes and blasts, charges fast, ends in Annihilation. · Offensive

Resource: Entropy · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 115%

Techniques

  • Void Spike
  • Entropy Burst
  • Dark Dash
  • Null Blade
  • Annihilation

Oonamuchi Neutral

Void support. Builds Sacrifice by healing; life drain sustain and void mending, then Soul Harvest. · Support

Resource: Sacrifice · builds on healing done · max 100

Passives

  • Bonus health: 10
  • Damage taken: 95%
  • Healing: 125%
  • Chakra regen: +2

Techniques

  • Life Drain
  • Void Mend
  • Soul Shield
  • Phase Step
  • Soul Harvest

Takemikazuchi Raiton

Lightning tank. Builds Armor on damage dealt and taken; heaviest DR in the roster, slow charge, massive Thunderstrike. · Defensive

Resource: Armor · builds on damage dealt or taken · max 120

Passives

  • Bonus health: 40
  • Damage taken: 85%

Techniques

  • Lightning Guard
  • Thunder Slam
  • Discharge
  • Static Armor
  • Thunderstrike

Inazuma Raiton

Lightning support. Builds Surge by landing hits; mobile, heals allies, chakra sustain, then Thunderbolt Rush. · Support

Resource: Surge · builds on damage dealt · max 100

Passives

  • Bonus health: 0
  • Damage dealt: 105%
  • Move speed: 115%
  • Chakra regen: +3

Techniques

  • Speed Surge
  • Spark Heal
  • Arc Bolt
  • Surge Burst
  • Thunderbolt Rush