Wiki/Loadouts
Slots, what fits in them, and what you cannot change once a match starts.
A loadout carries five technique slots. The last of them is reserved for your ultimate, so the real choice is four ordinary techniques plus the one heavy option you want to build towards.
A technique has to be compatible with the blessing you are running: blessing techniques only fit the blessing that grants them, standalone ones fit anything. You cannot equip the same technique twice. Substitution sits outside all of this — everyone has it, and it costs no slot.
Alongside techniques you choose a melee weapon and a throwable — see weapons — and a set of trinkets, which are small passive stat perks, one per slot.
Everything is locked in when the match starts. Nothing in a loadout can be swapped mid-match, so the kit you bring is the kit you finish with.