Wiki/Trinkets
Small permanent stat perks. One per slot.
Trinkets are passive: equip one and it applies for the whole match with nothing to activate. Each slot offers a few competing options and you take one from each, so a full set is a series of small either-ors rather than a single big pick.
They unlock as you level up, which means an early loadout is a partial one — the slot still works, there is simply less to choose between.
| Trinket | What it does | Stat | Value | Unlock |
|---|---|---|---|---|
| Vitality | Bolsters your max hit points — soak more punishment before you drop. | Health | 20 | From the start |
| Iron Flesh | Earth-chakra hardens your body for a major boost to max hit points. | Health | 35 | Level 8 |
| Life Force | Water-aspect sustain — a solid HP boost drawn from deep chakra reserves. | Health | 15 | Level 5 |
| Trinket | What it does | Stat | Value | Unlock |
|---|---|---|---|---|
| Swift | Quickens your stride — close gaps and disengage faster on foot. | MoveSpeed | 0.08 | From the start |
| Wind Step | Wind-style footwork channels Futon chakra into every running stride. | MoveSpeed | 0.13 | Level 10 |
| Shadow Run | Lightning-dash momentum — Raiton current propels your every step. | MoveSpeed | 0.1 | Level 12 |
| Trinket | What it does | Stat | Value | Unlock |
|---|---|---|---|---|
| Sharpened | Hones every thrown blade for extra bite on each shuriken hit. | ShurikenDamage | 6 | From the start |
| Serpent Fang | Wind-sharpened blades slice deeper — Futon edge on every throw. | ShurikenDamage | 10 | Level 14 |
| Iron Fist | Earth-chakra striking power — your melee hits land with extra force. | MeleeDamage | 8 | Level 6 |
| Trinket | What it does | Stat | Value | Unlock |
|---|---|---|---|---|
| Focus | Shaves time off ability cooldowns so your jutsu come back sooner. | CooldownReduction | 1 | From the start |
| Sage's Seal | Water-chakra meditation tempo — a greater cooldown reduction through serenity. | CooldownReduction | 1.5 | Level 16 |
| Flash Release | Lightning-fast blade launch — Raiton charge accelerates every projectile. | ProjectileSpeed | 0.2 | Level 18 |
| Trinket | What it does | Stat | Value | Unlock |
|---|---|---|---|---|
| Springs | Adds spring to your leap — reach higher ledges and longer hops. | JumpHeight | 2 | From the start |
| Sky Walk | Wind-levitation channels Futon chakra into an extraordinary vertical leap. | JumpHeight | 3.5 | Level 9 |
| Iron Roots | Earth-chakra stance plants you firmly — absorbs 30% of knockback impulse. | KnockbackResistance | 0.3 | Level 11 |
| Trinket | What it does | Stat | Value | Unlock |
|---|---|---|---|---|
| Quickdraw | Refreshes your dash faster — chain evasive dashes more often. | DashCooldown | 0.5 | From the start |
| Flash Step | Lightning-body technique cuts dash cooldown for rapid repeated bursts. | DashCooldown | 0.8 | Level 20 |