Wiki/Weapons
Every throwable and melee weapon, with the stats the simulation actually uses.
You carry one melee weapon and one throwable. Melee is your close-range answer and costs nothing to swing; throwables cover the range in between walking away and casting something.
Throwables differ in more than damage. Some fly straight and fast, some are lobbed and land where they were aimed, and some burst over an area on impact — which is what the pattern and blast radius columns below describe.
| Weapon | Slot | Pattern | Damage | Cooldown (s) | Per shot | Blast radius |
|---|---|---|---|---|---|---|
| Shuriken Star All-rounder — fast homing blade. Charge → Shuriken Shadow Clone: eight copies ring out on every side. | Primary | Single | 12 | 0.25 | — | — |
| Shuriken Infinity Light & quick. Charge → Rasenshuriken: one chakra blade that bursts where it lands. | Primary | Single | 9 | 0.25 | — | — |
| Giant Shuriken Heavy, slow, hits hard. Charge → Fuma Shuriken: one huge blade that cuts through three. | Primary | Single | 18 | 0.4 | — | — |
| Small Shuriken Rapid three-shot burst. Charge → a nine-needle senbon volley that pins two deep. | Primary | Single | 6 | 0.25 | — | — |
| Kunai Pinpoint blade — flies dead straight. Charge → wire-guided: three fan out, then converge on your mark. | Primary | Single | 16 | 0.3 | — | — |
| Bomb Shock Lobbed shock bomb — impact/fuse blast briefly disarms. | Lethal | Lobbed | 40 | 1.5 | — | 3 |
| Flash Bomb Pure blind, no damage — look away and it can't touch you. | Tactical | Lobbed | 0 | 1.6 | — | 4 |
| Smoke Bomb A sight-blocking cloud — vanish, reposition, escape. | Tactical | Lobbed | 0 | 1.8 | — | 4 |
| Caltrops Scatters a chilling field — slows and bleeds anyone inside. | Lethal | Lobbed | 5 | 1.8 | — | 3 |
| Sword Slash Balanced katana — a wide close-range slash. | Melee | Melee | 55 | 0.7 | — | — |
| Sword Ninja Heavy blade — more reach and burst, slower swing. | Melee | Melee | 70 | 0.9 | — | — |
| Blade Fast light slash — quick, shorter reach. | Melee | Melee | 35 | 0.45 | — | — |
| Sai Twin sai — very fast, short reach. | Melee | Melee | 30 | 0.4 | — | — |
| Dagger Death Assassin's dagger — quick and punchy. | Melee | Melee | 40 | 0.5 | — | — |
| Dagger Double Dual daggers — fast, wide arc. | Melee | Melee | 32 | 0.4 | — | — |