The five natures#
Chakra takes five natures: Katon (fire), Futon (wind), Raiton (lightning), Doton (earth) and Suiton (water). Your nature comes from your blessing, not from the individual technique, so it is a decision you make once before the match rather than mid-fight.
Some techniques have no nature at all. Those are neither strong nor weak against anything, which is a real trade: they never get the bonus, but they never eat the penalty either.
Who beats whom#
Hitting someone whose nature you beat multiplies your damage by 1.25.
Hitting someone who beats yours multiplies it by 0.8. Same nature, or either side having no
nature at all, is 1, no bonus and no penalty.
This grid is generated by asking the simulation about every pairing, so it is the cycle the game actually runs, not a copy of it.
Every nature (6)#
Doton Doton
Earth release. Strong vs. Suiton, weak to Raiton. Silences foes — a brief cast lockout that seals their chakra.
Blessings: O-kuni-nushi, Tsukuyomi, Izanami
15 techniques carry this nature.
Futon Futon
Wind release. Strong vs. Raiton, weak to Katon. Disarms foes — a brief weapon lockout that knocks the blade off-line.
Blessings: Fūjin, Kamikaze, Hayabusa
16 techniques carry this nature.
Katon Katon
Fire Release. Strong vs. Futon, weak to Suiton. Ignites foes with Burn (DoT).
Blessings: Kōjin, Kagutsuchi, Ōkamuro, Amaterasu
21 techniques carry this nature.
Neutral Neutral
Void / no element. Deals and takes ×1.0 damage from all elements; no counterplay bonuses or penalties.
Blessings: Yomi, Magatsuhi, Oonamuchi
33 techniques carry this nature.
Raiton Raiton
Lightning release. Strong vs. Doton, weak to Futon. Stuns foes with Shock.
Blessings: Raijin, Takemikazuchi, Inazuma
16 techniques carry this nature.
