Wiki/Elements

Chakra natures

Elements & counterplay

The five natures, what they inflict, and who beats whom.

The five natures#

Chakra takes five natures — Katon (fire), Futon (wind), Raiton (lightning), Doton (earth) and Suiton (water). Your nature comes from your blessing, not from the individual technique, so it is a decision you make once before the match rather than mid-fight.

Some techniques have no nature at all. Those are neither strong nor weak against anything, which is a real trade: they never get the bonus, but they never eat the penalty either.

Who beats whom#

Hitting someone whose nature you beat multiplies your damage by 1.25. Hitting someone who beats yours multiplies it by 0.8. Same nature, or either side having no nature at all, is 1 — no bonus, no penalty.

Doton
Strong vs Suiton
Weak vs Raiton
Futon
Strong vs Raiton
Weak vs Katon
Katon
Strong vs Futon
Weak vs Suiton
Raiton
Strong vs Doton
Weak vs Futon
Suiton
Strong vs Katon
Weak vs Doton

This grid is generated by asking the simulation about every pairing, so it is the cycle the game actually runs, not a copy of it.

Every nature (6)#

Doton Doton

Strong vs Suiton
Weak vs Raiton

Blessings: O-kuni-nushi, Tsukuyomi, Izanami

15 techniques carry this nature.

Futon Futon

Strong vs Raiton
Weak vs Katon

Blessings: Fūjin, Kamikaze, Hayabusa

16 techniques carry this nature.

Katon Katon

Strong vs Futon
Weak vs Suiton

Blessings: Amaterasu, Kagutsuchi, Ōkamuro

16 techniques carry this nature.

Neutral Neutral

Blessings: Yomi, Magatsuhi, Oonamuchi

33 techniques carry this nature.

Raiton Raiton

Strong vs Doton
Weak vs Futon

Blessings: Raijin, Takemikazuchi, Inazuma

16 techniques carry this nature.

Suiton Suiton

Strong vs Katon
Weak vs Doton

Blessings: Izanagi, Ryujin, Namazu

15 techniques carry this nature.