Wiki/Elements
The five natures, what they inflict, and who beats whom.
Chakra takes five natures — Katon (fire), Futon (wind), Raiton (lightning), Doton (earth) and Suiton (water). Your nature comes from your blessing, not from the individual technique, so it is a decision you make once before the match rather than mid-fight.
Some techniques have no nature at all. Those are neither strong nor weak against anything, which is a real trade: they never get the bonus, but they never eat the penalty either.
Hitting someone whose nature you beat multiplies your damage by 1.25.
Hitting someone who beats yours multiplies it by 0.8. Same nature, or either side having no
nature at all, is 1 — no bonus, no penalty.
This grid is generated by asking the simulation about every pairing, so it is the cycle the game actually runs, not a copy of it.
Blessings: O-kuni-nushi, Tsukuyomi, Izanami
15 techniques carry this nature.
Blessings: Fūjin, Kamikaze, Hayabusa
16 techniques carry this nature.
Blessings: Amaterasu, Kagutsuchi, Ōkamuro
16 techniques carry this nature.
Blessings: Raijin, Takemikazuchi, Inazuma
16 techniques carry this nature.